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  • Jake Robinson

    Posted by Jake on August 19, 2022 at 8:05 pm

    8/19/2022

    Today, I worked on GCN training and got through 4 of the topics.

    I also watched videos 04-08 through 04-14 on the Modelling Fundamentals series for Blender, and then played around myself with all the new techniques.

    Jake replied 10 months, 3 weeks ago 1 Member · 17 Replies
  • 17 Replies
  • Jake

    Member
    August 22, 2022 at 8:08 pm

    8/22/2022

    Worked on GCN training and got close to completion. Also watched more of the modeling series (04-15 to 04-27)(?) and experimented more with the tools.

  • Jake

    Member
    August 23, 2022 at 7:58 pm

    8/23/2022

    Today, I finished up GCN training, and watched videos 04-27 through 04-37 with whilst referencing some older material to refresh.

  • Jake

    Member
    August 29, 2022 at 7:51 pm

    8/29/2022

    Today, I started on the car scene. I had a decent amount of work done until a small blackout occurred, resulting in the loss of about ~1 hour of progress….

    Images are from before the outage.

  • Jake

    Member
    August 30, 2022 at 8:11 pm

    8/30/2022

    Kept working on the car (for Launchpad) , and while I might not be following the video identically, this looks okay in my opinion.

  • Jake

    Member
    August 31, 2022 at 8:21 pm

    8/31/2022

    Almost done modelling the car. I think I’m missing just a few things.

    Added the bumpers, details, top part, thrusters, and tech for it.

  • Jake

    Member
    September 1, 2022 at 7:54 pm

    9/1/22

    The car is done. I added my own unique touches to it. I still need to smooth it though.

  • Jake

    Member
    September 6, 2022 at 8:01 pm

    9/6/22

    Completely finished the car and began on the rock formations.

  • Jake

    Member
    September 7, 2022 at 7:54 pm

    9/7/22

    I worked on rock formations. I think I might make more nodules to try and make more unique looking shapes.

    I had a bit of trouble with the Boolean tool, leading me to try the modifier instead. Apparently, the issue was caused by non-manifold vertexes or something. I couldn’t quite wrap my head around fixing it either, so I spent too much time trying to fix it and, ultimately, just did the rock creases and cuts per-object, before joining the meshes together.

    Much time was wasted. I’ll work more on this tomorrow.

  • Jake

    Member
    September 8, 2022 at 8:17 pm

    9/8/2022

    Worked on the rock formations again, but got caught up with piecing together a poster. Didn’t get too far. Will work more tomorrow on it, but I’m tempted to leave it for later.

  • Jake

    Member
    September 9, 2022 at 8:15 pm

    9/9/22

    Completed most of the terrain objects for the car scene and started watching the Shading Fundamentals series. Much more progress than the past few days, even if I was caught up in a lecture.

  • Jake

    Member
    September 12, 2022 at 8:15 pm

    9/12/2022

    Today was a long day…

    The first thing we did was a required monthly math exercise. Then we took the safety test in which I completed with a 100% first try.

    For Blender, I got through the shading fundamentals series and began shading the car.

  • Jake

    Member
    September 15, 2022 at 8:21 pm

    9/15/2022

    I’ve gotten lots of work done since the last log. I got through the materials, environment setup, and now the lighting. I’m having trouble with lighting though, some of the settings are not available for me and it seems like the metrics are different.

    The past few days were dedicated to simply that, with some interruption.

  • Jake

    Member
    September 16, 2022 at 8:14 pm

    9/16/2022

    Today I worked on the animation portions. Looping segment and camera angles specifically.

  • Jake

    Member
    September 22, 2022 at 8:23 pm

    9/22/2022

    I was busy with doctors and sick all week and did not know what to do so I worked more on this, and totally completed the animation (although it’s a bit rough…)

    I have no good images to provide, as I was deeply focused on finishing this and getting it out of the way.

  • Jake

    Member
    September 23, 2022 at 8:09 pm

    9/23/2022

    Today I rendered out the car scene (which took most of my day…) to a small .mp4 container for ease of viewing. I missed a couple of things (like the rim-lighting on the car being far too bright and having a massive radius) but it is what it is. I’ll probably improve it and move on with it on my own time.

    After that, I screwed around a bit in Unreal Engine, then began the Cubic Worlds course.

    0:33

    0001-0800

    0:33

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